1. Some Guy on August 11, 2023 at 4:45 pm

    There are also other uses. For example, having a party member proficient with smith’s tools allows the party to always have someone on hand who can maintain weapons and armor and even do things like repair a broken sword, a carpenter can fix the party’s wagon, ship, or home base, or someone proficient with a musical instrument could make some extra gold on the side or even enhance the benefits of short or long rests.

  2. Ultimu Shadow on August 11, 2023 at 4:48 pm

    My artificer had thieves, smiths, jewelers and glassblowers, needless to say I made a lot of fancy jewelry and armor modifications that campaign

  3. A.D. Malcolmson on August 11, 2023 at 4:51 pm

    I like these suggestions! Toolkits don’t usually come up outside of crafting in downtime, unless one of your players is a blue-collar tradesman like me. I typically suggest my own use of tools to my GMs (on the few occasions I get to be a player), and they’re usually at a loss for what benefit to give, so it usually turns into a simple Crafting check to solve a problem that they thought would stymie the party a little.

  4. Ben Butler on August 11, 2023 at 4:51 pm

    Carpender, lol. An adventurer that kills fish. Specifically carp.

  5. ZimZimph on August 11, 2023 at 4:52 pm

    What about the long long list of tool enhancements from Xanathars? They’ve got examples for everything

  6. Orange Dragon on August 11, 2023 at 4:54 pm

    My real life skills would be pointless in D&D. XD
    A plumber and an electrician. I can also weld steel and plastic pipes.

    But this idea is awesome.

  7. Knic on August 11, 2023 at 4:56 pm

    Yes more flavor for random background tools.

  8. nrais76 on August 11, 2023 at 4:58 pm

    This is likely going to end up being one of THE most useful pieces of DMing advice for 5e inhave EVER heard. Thank you very much. Subbed.

  9. n m on August 11, 2023 at 5:00 pm

    What will say the background of someone who know 16 tools in the age 23

  10. Brian Brockman on August 11, 2023 at 5:01 pm

    Carpender, destroyer of fish

  11. Am LongPig on August 11, 2023 at 5:02 pm

    I am playing a Gnome Barbarian/Monk who doubles as the parties smith because he was originally a smith for a group of Goliath, Orc, and Human bandits. The DM makes me roll for proficiency checks and performance checks to determine the quality of the repair or making a weapon, so far my best weapon was made from magic ore and a few high rolls I managed to make a +2 sword bc my assistant was a druid Human who came with my character. The dm said it became +2 from the magic used to heat the metal.

  12. Seba Seba on August 11, 2023 at 5:02 pm

    *sees cute dog

    *Likes video

  13. Alpha Noodle on August 11, 2023 at 5:09 pm

    What I usually do is have tools and whatever stat they feel fits best with prof is used for pretty much any situation we think it makes sense in

  14. MentalRebllion on August 11, 2023 at 5:11 pm

    I mostly lean on the herbalism kit for most of my characters. However my dm and I discussed one of my characters who kept somehow collecting potions throughout the campaign. Because of that, during a particularly long rest period we decided to focus on my character learning about potions. So sure, for some things this definitely means the herbalism kit right? Well yeah, but also we felt potions as a general topic covered way more tools than that. So we also filled the down time with learning alchemists tools. Considering my character already has proficiency in medicine, nature, and survival and a regular habit of dismantling the prey they party takes down, this seemed suitable. And given we got a wizard in the party, it works out for arcana checks too. I’ll probably have him focus on picking up a proficiency in arcana next. Not that we need that as most “ingredients” we focus on are mostly covered by my character’s original skill proficiencies. Dm thinks it’s pretty fun to add the potions to the mix and has my character work with a coven of hags (who, to keep their safe space, are polite and helpful since the magic house will kick them out if they aren’t) to help him brew a specific potion. Mostly they help him with potions that take a lot of time due to high level. He goes and gets ingredients for them and brings it back. He also has traded some of his potions with them. It’s actually made them genuinely amicable with them as they have had long discussions over potion making. As for why I didn’t bother taking up poisons. For one, my character is a drow and I gave him something of an internalized dislike (kinda hatred) of being connected with “one of those drow” and so he avoids poisons. Second, there is another ranger/rogue in the party (different multiclass set up) who is focused on poisons and I want that to be their thing as much as they please. I’ll offer my character’s assistance for advantage for the checks for creating stuff (they don’t have the spread I do for skills) but I don’t have my character do more than that. It does make us a good stealth duo though. Especially if we need to make different types of things for a mission. Like mine making acid or climbing potions, etc, and they make the proper poisons for the job. It works out too because my god we will need a lot of potions to stave off the cold too.

  15. Alex Pier on August 11, 2023 at 5:12 pm

    Interesting take. In my games tools are used for explaining what the players do or how they make money during the downtime between quests. Like Pathfinder’s profession skill

  16. Eric asdasd on August 11, 2023 at 5:15 pm

    We can do even better! We can just not play D&D 5E! That would solve many of these problems

  17. Looking In With Victor B on August 11, 2023 at 5:17 pm

    I recently made an Artificer Duegar as a supporting character, with proficiency in Investigation, Theive’s Tools, Tinkering, Smithing, Masonry, and Carpentry.

    So while the Rogue might be an expert at disarming traps, he’d be thw first to find all the places they might be, as well as hidden passages, regardless the building’s construction materials.

  18. Wyvern Knight on August 11, 2023 at 5:19 pm

    The thing that saddens me is that there are tools that are VERY niche in there area, like cobblers and glassblowers, there isnt a lot of things you can do in a sudden event in where carpentry, navigation, or cooking is a lot better. The best thing you could do with cobblers and etc is sell your craft when you have some downtime, obviously there are exceptions, however, when there are key moments that rely on your character’s abilities like that, i’d say it’s worth it

  19. John Barnes on August 11, 2023 at 5:23 pm

    Use the alternate tool rules from the DMG they’re sick and make tool proficiency so much better.

  20. Jasper Maij on August 11, 2023 at 5:24 pm

    Omg am I the first here? That’s dope. I love your vids man

  21. Brian Means on August 11, 2023 at 5:28 pm

    So my sorcerer that was a ship rigger and geologist by hobby notices that the bridge is damaged from continuous stress at the 3/4 point and commands the party to rest as there is clearly an ambush planned. He then proceeds to cut off one end of the bridge and begins to build a natural bridge through the ampel use of move earth and transmute earth.

  22. GiantDwarf94 on August 11, 2023 at 5:29 pm

    I’ve got a character that I made prof. In cooking utensils. I want to use it at least as flavor to kick off rp or something

  23. jhk ahu on August 11, 2023 at 5:29 pm

    Lots of dms would simply not take tools into account.

  24. Chamiyah de Booij on August 11, 2023 at 5:29 pm

    What a timing, just yesterday I was looking up tools to find out their effects and uses. (New to the game and also starting as DM)

  25. TheNecessaryEvil on August 11, 2023 at 5:29 pm

    One thing to look at is which craft skills use the same tools and allow cross skill attempts. Most of the cobbler’s tools are just leatherworking tools. Most jewelry making tools and clockwork tinker tools are the same thing. Ect

  26. JakeLovesSteak on August 11, 2023 at 5:35 pm

    *carpenter 😁

  27. LordRavensong on August 11, 2023 at 5:36 pm

    "A carpenter KNOWS how to plank a tree, no check required!"

    I like this, but I would still have them roll, as dice rolling creates drama. But instead, the check is to see how quickly they can do it.

  28. Matthew Autodidactyl on August 11, 2023 at 5:37 pm

    I’m here for the tiny islands and suspended bridge.

  29. pool noodles on August 11, 2023 at 5:38 pm


  30. Jedediah Coulbourne on August 11, 2023 at 5:39 pm

    When your thief fails the check for the lock pick so Fighter man saves the day with his daddy’s carpentry tools

  31. Eddie Dormer on August 11, 2023 at 5:42 pm

    The one time I played 5th I was a wizard, I forget what background I had but it gave me proficiency with a lute. We were in a tavern and I challenged the bard that was playing to a friendly musical duel of sorts. I expected to drum up some business for the bar and lose gracefully to feed his ego. Well I ended up winning but said it was a fluke and that he was far more skilled than I. He didn’t take it well and ended up hiring an assassins guild to kill me. I felt like it was a way overreaction, on the DM’s part, to what I did considering I was outright friendly.

  32. PokeMageTech on August 11, 2023 at 5:43 pm

    DOOOG!!! Good dog!

  33. Nido Hime on August 11, 2023 at 5:43 pm

    Or in the case of magical classes make them part of their magical abilities.

    For example a wizard could be a tailor who uses magical yarn to restrain people, a needle to heal wounds by sewing, or a cursed pair of scizors to cut anything, even the threads of one’s fate.

  34. Zeno Salazar on August 11, 2023 at 5:43 pm

    It also doesn’t help that it took years for Wizards to release examples of how to use these tools in interesting ways. Or what are some of them even used for. I tried looking through so many pages, scanning over and over again on the tools page to not find what you can even use them primarily.

    Not such a big deal of you know what some do but if you don’t… eh.