Top 10 Best Tool Proficiencies in DnD 5e
Top 10 Best Tool Proficiencies in DnD 5e
Tool proficiencies let your character craft and create items that can be really useful. They’re usually something you’ll use during downtime, which makes them a crucial part of your character’s identity as well, and they can actually be great tools for combat at lower levels. If you want to make the most out of your character, it’s pretty important to understand how tool proficiencies work, and what you can do with them.
Video edited/setup by BV
Written by: Zephyr
├ The List
Intro: (0:00)
10: Brewer’s Supplies: (0:20)
9: Leatherworker’s Tools: (1:44)
8: Carpenter’s Tools: (3:00)
7: Cartographer’s Tools/Navigator’s Tools: (4:39)
6: Forgery Kit: (5:51)
5: Herbalism Kit: (7:05)
4: Alchemist’s supplies: (8:29)
3: Poisoner’s Kit: (10:02)
2: Disguise Kit: (11:24)
1: Thieves’ Tools: (12:23)
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Fun Fact: Shoyu (Soy Sauce) is BREWED from soy beans. So that’s another possible use for Brewer’s Supplies.
Historically speaking salt demands a high price, and soy sauce is essentially used like a liquid salt in it’s application.
It’s just a good source of gold (if your DM agrees)
Not to mention Disguise Kit can be used on other people, where as Disguise Self can only be cast on yourself. So in that way it’s actually better. So you could combine them to disguise another party member with Disguise Kit and yourself with Disguise Self.
No mention of Healer’s Kit? Surprising…
My dm regretted letting me take carpentry tools. I was churning out wands of magic missile and the first 2 attacks the party of 7 did was a fully charged blast of magic. 98d4 of nearly unblockable damage in 2 rounds. I think he made my character a villain in a later campaign he ran.
I’m building a Kenku Battle Smith Artificer (the kind that rides their defender). Using custom background at level 1 I got proficiency with Thieves, Tinkers, Smithing, Painters, and Forgery. With the Expert Duplication feature from Kenku and Keen Mind at level 4. I can likely look at any picture, writing, arguably map, or weapon and accurately recreate it later.
What happened to my MVP Tinker tools???
One of the proficiencies I took was weaver tools. My dm thought I was crazy but allowed it. Asked me what I was doing out of game and I told him I had been thinking about the spell druidcraft. I was thinking about how this very spell might feel offensive to a winter goddess (who we were fighting) but she still had the power to kill off such a plant. Well, what other way can you still be defiant to a winter goddess? Then I hit on fabric flowers. You can make some very really looking fabric flowers if you are skilled. What’s more, you can use it to add small details that give a lively feel. That’s what all lead to this. I took up that skill and now every place of worship of this winter goddess, my character leaves snow drop fabric flowers everywhere, using his extra down time at night (as an elf among a party of those who need a longer sleep) to make them. This has amused my dm greatly. And snowdrops are important symbolically as they are very well known traditionally as one of the first flowers to bloom for spring, often blooming while snow still covers the ground. So this is what my ranger is doing. It’s been very hilarious. Not sure what the dm will have the goddess do about it but my character is now on notice from her partly because of this.
Oh! And I had my character sew up a bag of holding with the help of the wizard so dm allowed that too but made us pay properly for it. We desperately needed it for the extra rations as we would spend a LOT of time in the wilderness where there was very little food. So very necessary.
Smithing tools+ Tinker tools+Alchemist kit proficiencies= Guns
Obviously Thieves’ Tools are the most useful, I don’t think anyone will argue with that, but what does everyone think the second most useful tool proficiency is?
Disguise Self is a 1st level spell. ALTER Self is 2nd level.
Nice to see some of the lesser known tools get mentioned. I frequently take proficiency in Thieves’ Tools or Herbalism Kit, but I’ve also made good use of Forgery Kit and Smith’s Tools with some of my characters
Leatherworker’s tools are indeed very "DM dependent" but (with the right DM) are not limited to just crafting things from leather. Our group used them as "poor man surgeon tools" once – since there are scissors, needles, and threads in the kit, it seemed appropriate. And trying to patch a heavily wounded party member in the remains of a freshly razed village was a great scene. Healing spells weren’t available since, well, our druid was the only healer in the party and he was the unfortunate patientvictim of the "surgery".
Herbalism kit still is a good choise for high level as you can administere healing potion to unconscious characters, potentially prevent death saving throws.
Lol card on screen saying Disguise Self- 1st level spell (which it is)
"Disguise Self is a 2nd level spell"
I kinda like a low magic, somewhat gritty, tools and weapons wear down kinda thing. So being able to actually repair your own gear along the way should be very good. Imagine that for every crit you get hit by, your clothing, armour, shield or whatever gets damaged by 1/4 with common items, 1/6th with uncommon items, 1/8th and so on. On a nat 1 attack roll, your weapon is damaged similarly.
I think that the stone cutting tools were underrated on this list. The ability to do extra dammage to stone structures is big when you are attacking castle walls. Or statues or stone doors is huge.
NICE!
Healers kit not being on this list is crazy. Yeah you have to take a feat to maximize its value but if you do it’s the best tool on here save thieves tools
be me: a warforged forge cleric with 3 tool kits, with brewer, herbalist and craftsman supplies and who can purify water and use herbs to heal a party member meanwhile i fix or build their armour and equipament off combat and out of town :3
(as a plus i also have mending, just because)
all in one friendly robot UwU
DnD really need to create a crafters book of crafting arts.
so that the DM can reference it for stuff like how much apple do the player need to make X amount of cider and how much will it sell for (at different quality levels).
how much hides/leather, meat and intestence does a player get from a boar so that the party knows how much sausage and steak they can make and if its enough leather to make a leather armor or what have you.
another feature whit the carpentry set is that you can make boats whit it if you have a axe (really useful if you got stranded or something) or make a building that said the time it will take will be a long time if only one person works on the projects but you dont need one tools set per person (usually).
Tinkers tools should be on this list too…I made offense and defense weapon traps"soup can claymore". We used 3 on an adult gold dragon and managed to defeat it…the 3 of us were lvl 7 and survived though we were all beat to shit.
top 10 best battle master maneuvers?
Woodcarver’s tools can be really good if you play an archer, as it lets you craft arrows as part of a rest (5 on SH, 20 on LR).
really weird noise at the very end of the video
Disguise self is a first-level spell
Disguise self is a first level spell? I think you are thinking of alter self.
Just hoping one dnd player handbook will have crafting rules. Tools are often useless if the DM doesn’t decide to really dig into it
Disquise self is a 2nd level spell now? News to me here I was using a 1st level slot for it.
Tool are great for non-casters. Being outside of combat can be very boring for non-casters, since most of the prep work goes to anyone who can cast spells, so being able to help the party and stay engaged is very important.
So many neat things you can do with tool proficiencies. Surprised smithing and tinkerer’s tools weren’t mentioned though crafting in DnD isn’t the best, particularly with smithing weapon’s and armor. Tinkerer’s tools is really fun when you’re creative. I was hoping to do a Tortle Artificer that was going to focus on using smithing, tinkerer’s tools, leather working, and cobbler’s tools(may even throw in carpentry if I can). For tinkerer’s tools he was going to focus on clock making something that can be very valuable depending on the setting. Another thing that can be really valuable is Cobbler’s tools, that is shoe making and repairing for those who don’t know. It is actually really fun role play and can actually be used in heavy traveling campaigns to increase traveling distance and reduce exhaustion.
Can you remake the top 10 best races?
Most alcohol was made as away to store and transport huge amounts of water as alcohol kills bacteria and for most of human history alcohol was week and safer to drink then water.
Smith’s tools are pretty good because they’re so many things made of metal like swords and armor. I was able to make plate armor with my armorer artificer at level 4 at half the price.
I’m eager to use my carpenter’s tools with my new character. Removing a door by carving out the hinges or the lock would be so cool.
Brewer’s supplies also let you turn salt water into fresh water by turning your still into a desalinator. A must have for any nautical campaign.
Aside from Backgrounds, tool proficiencies are the best new mechanic 5e brought to the game. The easiest way to change up the setting and tech level of your campaign world is to add new tool proficiencies to the list. There’s already water and land vehicles. Adding Air and Space to the list is beyond simple. Need net running or hacking for Cyberpunk? Computer proficiency. Need to hijack a communications relay or a TV network? Broadcasting tools. Need to build any big machines, vehicles, or complex objects? Mechanic’s or Engineer’s tools.
An insane amount of world building work can be done by simply handing your players a custom list of new tool proficiencies and then telling them they get 2 bonus tool proficiencies at character creation.
Another use I just thought up for the forgery kit, which is probably DM-dependent, is in theory you could use it to make suggestion more powerful.
Someone in another video was doing a build for The Penguin (said person specializes in that sort of thing) and included Suggestion but mentioned "It’d be pretty hard to make kidnapping children sound reasonable though" and then it occurred to me, you’d actually be shocked by what you could get people to do by impersonating an authority figure. Having forged documents identifying you as law enforcement or nobility I think could let you get away with Suggestion requests that wouldn’t otherwise fly.
I was a dhampir bloodhunter, and my DM said that my alchemists tools which included syringes allowed me to take blood from corpses and distill them into personal healing potions
I usually have disguise kit and disguise self for spellcasters. They keep them off the wanted posters.
Haha never thought my cards would make it into a YouTube video. Cool to see. Nice video. -dungeon master Paul Weber
Lets see if Logs once again misses the crucial actual meta choices (Herbalism for pots, smith for not only crafting but outright superior lockpicking in 99% of cases and brewers to allow the party to benefit from rests in unhospitable locations that a general skill check by RAW wont double for).
Artificer "Right tool for the Job" is my favorite Flavor ability that’s actually useful.
One of my favorites is the Mason’s Tools. Simply having proficiency in them lets you do double damage to brick walls, with the justification that you can spot weak points. And with a DC 15 check you can spot weak points in any stone wall, which means you can deal double damage to almost any wall in the game.
Forgery kit gets me out of so much.
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Honorable mention to the flavor you can get out of Cook’s Utensils. I’ve got a character with Expertise in Medicine and Nature and proficiency in Cook’s Utensils, Herbalism Kit, and Survival; she can basically make whatever the heck she wants as long as it’s all-natural and/or it positively or negatively affects the body. Prepare a dragon’s heart for human consumption? Yep. Prepare food from Create Food and Water with extra ingredients to actually be appetizing? You bet! Chop up some garlic into a chicken garnish to help with stomach ulcers? Absolutely. Slip some grapefruit juice to the mob boss so he overdoses on his heart pills? Uhh… she’s a tribal medicine woman, and never had to take an oath, but it definitely wasn’t her that did that, you can’t prove it.
You can make delicious food, you can make terrible food that looks delicious, you can make mediocre food out of awful ingredients, you can literally cook a healing potion into the milkshakes and label it organic, you can identify toxic plants for future use, you can have a spice rack that doubles. YOU CAN BAKE ARTISINAL BREAD.
My barbarian off in the corner crying over his cooking tools 😭😭
And the top 3 are all rogue ones. I am not surprise.
Masons tools makes you deal double damage to structures(like the spell shatter )